So this may sound a little odd but my favorite PC accessory purchase this year has to be my Lap Desk. (See below Pic). To make a very long story short I used to use a rigid Art Board...
The first problem in Phase 2 of the 2010 Intel Threading Challenge contest has closed. I’m very pleased that we had over 20 entries across the two problem classes from around the world. Right now the judging staff is preparing...
After decades of sturm und drang over whether or not to include parallelism in the undergraduate computer science curriculum, we can announce definitively that battle is over. Parallelism is here, and it already abides. Fortunately, we are not...
(note: this is slide 5 of the nulstein plog) In an Agatha Christie novel, this slide would really go at the end of the talk, everything would finally get revealed only in the end, leaving the reader to play detective, picking...
I’m not really big on “shopping” as a sport. Some people love to wander the up and down the aisles of Costco on a “treasure hunt” to see new and unexpected items for sale or wander from store to store...
Now you can read the source code for my Seismic Duck game on Source Forge. I open-sourced the code for several reasons: My blogs on parallelizing it with SSE and TBB omit details of interest. The blogs chiefly concern the seismic...
I just published a post at my other blog about Intel’s Parallel Studio for OpenMP and MPI applications. My Conclusion is that this tool is useful for OpenMP (and TBB) but not for MPI. You are welcome to read it from...
It looks like Cisco has issued both an end-of-sale and end-of-life announcement for their Cisco ACE XML Gateway. In response, the SOA Expressway team has teed-up a special offer for Cisco customers looking to move to replacement XML Gateway. This is an...
In recent weeks, I have been working on MeshCentral, a central web site for managing all our computers. I got lots of features added in and more to come but I wanted to make the web site more user friendly...
(note: this is slide 4 of the nulstein plog) I like calling the time when I started writing games “the good old days”, it was in the nineties, DOOM’s era, I had quit doing IT development work for hire to join...