Saturday, February 4, 2012 21:08              

Seismic Duck goes Open Source

Posted by admin on Sunday, August 29, 2010, 8:40
This item was posted in Software and has 0 Comments

Now you can read the source code for my Seismic Duck game on Source Forge.  I open-sourced the code for several reasons:

  • My blogs on parallelizing it with SSE and TBB omit details of interest.  The blogs chiefly concern the seismic wave propagation code in Source/Wavefield.cpp .
  • Games about reflection seismology are not runaway best sellers.
  • It’s limited to Windows.  I’d like to find volunteers to port it to other platforms.   Mac OS is of particular interest, since it is common in educational settings.   The OS-specific parts are about 600 lines of C++.

The code is my own hobby, not Intel’s.   As such, comments are  sparse.  I’ll expand them as questions arise.  If you are interested in porting it to new platforms, please contact me and I’ll help as best I can.

. Read the rest at Intel.com.



Comments are closed.

Switch to our mobile site